Anime Ability Arena Premium Game-Pass Abilities
Robux-only movesets with full E, Q, and R move summaries — Space Outlaw, Angelic, One Punch, and Sorcerer.
Four ability movesets in Anime Ability Arena — Roblox Ability Arena by Banjomeni — bypass the Hits ladder entirely. They unlock through game passes purchased with Robux on the experience store tab. Everything else on the roster still comes from Hit milestones documented on Free abilities.
Premium kits are optional. Banjomeni advertises roughly 24 useable movesets at launch, and the Hit-gated path can unlock the majority without spending money. Passes exist for players who want specific fantasy power fantasies early or who support the developer directly.
Always confirm live Robux prices in the Roblox store before buying. Third-party guides round numbers; sales and pass bundles change silently. This page lists prices reported by public guides as reference points only.
Return to the Abilities Hub for the full roster index.
How premium passes interact with Hits progression
Buying Space Outlaw, Angelic, One Punch, or Sorcerer does not skip Hit unlocks for free kits. Your account keeps grinding Wind through Vampire normally. Pass owners simply gain extra selectable movesets in the lobby picker.
The separate Double Hits pass (commonly listed around 249 Robux in community sources) accelerates free unlocks by doubling Hit gain. It is not a moveset itself. Pair it with the Hits checklist if you buy it for roster completion, not for a single premium fantasy.
Space Outlaw — about 199 Robux (community reported)
Space Outlaw plays like a ranged gunslinger with teleport pressure and a bullet-hell style finisher.
- E — Gun Beam: Charges a revolver and fires a massive energy beam with damage and knockback.
- Q — Flashstep: Short teleport with two charges before cooldown.
- R — Spam Shot: Rapid revolver shots ending in a knockback bullet.
When it fits: Players who want consistent ranged poke without grinding Beam or Archer first. Flashstep mirrors Water Step’s double-teleport mind games with a western flair.
Watch out for: Beam charge telegraphs in open arenas — use Flashstep to reposition before Gun Beam.
Angelic — about 259 Robux (community reported)
Angelic emphasizes aerial control, targeted strikes from above, and chain pulls.
- E — Heavenly Strikes: Ascend and call down aimable angelic projectiles with knockback.
- Q — Heavenly Dash: Wing-powered medium-range dash.
- R — Heavenly Chain: Throw a spear for minor damage, bind with a chain, then reactivate to pull the target toward you.
When it fits: Duelists who enjoy setup into pull confirms. Heavenly Chain rewards players who track reactivation timing during chaotic free-for-alls.
Watch out for: Elevation-dependent maps amplify Heavenly Strikes; on flat maps you rely more on dash and chain mind games.
One Punch — about 499 Robux (community reported)
One Punch is the burst fantasy pass — fewer buttons, extreme payoff, long cooldowns.
- E — One Shot Punch: Delivers a fight-ending punch with a roughly three-minute cooldown in public guide descriptions.
- Q — Dash: Medium-range mobility skill.
When it fits: Players who want a cinematic finisher and accept downtime between E uses. Strong in clutch moments but not a spam kit.
Watch out for: Missed One Shot Punch during cooldown windows leaves you with dash-only defense — track cooldown verbally or with a phone timer in competitive stacks.
Sorcerer — about 599 Robux (community reported)
Sorcerer is the premium zone-control mage with some of the heaviest burst described in community tier discussions.
- E — Vortex Pull: Creates a gravitational vortex that pulls enemies inward while damaging them.
- Q — Purple Singularity: Fires a combined destructive projectile for massive path damage.
- R — Red Blast: Large energy explosion with heavy damage and knockback.
When it fits: Players who enjoy setup traps into singularity confirms. Vortex Pull enables team fight chaos even in solo queue if you track cluster timings.
Watch out for: Long ability animations punish whiffs — bait dashes before committing Purple Singularity.
Premium vs free alternatives
| Premium kit | Rough free analogue | Why compare |
|---|---|---|
| Space Outlaw | Beam / Archer | Ranged pressure and charged shots |
| Angelic | The Hero / Psychic | Aerial control and single-target punish |
| One Punch | Retro Fighter / Brawler | Burst melee payoff |
| Sorcerer | Lightning / Shadow | Area control and late-game power |
Free analogues require Hits grind but teach fundamentals premium kits skip. Many players grind Lightning or Psychic first, then buy Sorcerer only if they still want mage fantasy after learning cooldown trading.
Purchase checklist before spending Robux
- Open the official Roblox game page store tab and verify pass names match this list.
- Read the anti-cheat notice — exploiting after buying a pass still risks permanent bans.
- Decide whether you want a moveset pass or the Double Hits acceleration pass; they solve different problems.
- Cross-check move summaries here against a recent gameplay video if a patch just dropped.
This wiki does not process Robux transactions. Support requests belong to Roblox customer support and Banjomeni group channels.
Related pages
- Free abilities — full Hit ladder
- Abilities Hub — roster overview
- Tier list — community power rankings including premium kits
- Latest update — launch policies and store context
- Official links — authoritative URLs and ABA warning
Frequently Asked Questions
Quick answers for Anime Ability Arena on Roblox.
Which abilities are premium only?
Space Outlaw, Angelic, One Punch, and Sorcerer require game passes. Every other standard moveset in public roster tables unlocks through Hits except Cursed special unlock notes.
Are the Robux prices on this page exact?
No. Prices are community-reported snapshots. Always read the live Roblox store before purchase.
Is Sorcerer stronger than free Shadow or Vampire?
Community tier opinions vary by patch and skill. Sorcerer buys convenience and burst fantasy early; free late-game kits still compete at high Hit investment.
Does One Punch really one-shot opponents?
Public guides describe One Shot Punch as an instant defeat ability with a very long cooldown. Confirm current behavior in-game after balance updates.